Game Design: How we created the Baby Boomer

 We want this blog to be more than just satirical posts on Boomers. It will also show you how this game was made and convince you to share it with your friends. Baby Boomer - You can have it all! It plays well, is easy to use, and looks great. It's also funny. All of our test groups found it hilarious.

One of the strange things about the transition from game player into game designer is how it forces you to think differently about games. You begin to look at the different elements that make a board game enjoyable and try to figure out why.

I am concerned about how a game feels . This includes both how it feels to play a game and how it feels to touch and feel to use. A big part of how I love games is how they feel physically. One of my favorite parts of growing up playing strategy games such as Axis & Allies and Fortress America was how they straddled the worlds of toys and games. This insight was crucial in recognizing that my impressions of these games have stayed with and influenced me.



If you haven’t heard Irving Finkel, British Museum speak about Lewis Chessmen, you should. It's obvious that he is passionate about chess and that these chess pieces are his favorite objects. Years ago, I had an 'aha' moment playing Stonemairer Games HTML1. Putting the pieces on the player board was a great way to demonstrate the rules and linked the game with a particular tactile experience. The popularity of HABA children's games is due to the wooden pieces used and how it evokes childhood memories for parents. How the kids feel about the game is another factor. ).

Ryan and I are still at odds over Carcassonne. Ryan prefers to separate the tiles into different piles for each player, while I prefer them all in one bag. Ryan's argument about it not making any mechanical difference is correct. It allows players to think about where they should place their tiles while waiting for their turn. It does change the feeling of the game. I think it makes the game more enjoyable. All that stuff. After a 15-year break, I've been playing tabletop role playing games for the past 3 years. I also know that D&D's popularity (and other games) has increased during the pandemic , especially when it is available online. It doesn't appeal to me as much as playing at a table with friends with the clinking of the dice and scratching of the pencil.

When we first came up with the idea for Baby Boomer, I was concerned about how it felt to play and how it would integrate concept and rules. The game was originally monopoly-style, with the board moving around randomly, but we quickly changed it to one that is driven by player choice and the board functions to visualize the players' choices. Ryan got to work building a board from Styrofoam, so that we could test these ideas.

We tested the rules by creating different characters using pictures from a trashy magazine.

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